Tyler Philcox
Bikerider12
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Installing on MacOS 2024年11月2日22:03
Thanks for your reply! I've been pretty worried about messing up my license.
I'll give an update when I'm able to try it out.
I'll give an update when I'm able to try it out.
Installing on MacOS 2024年11月2日19:46
Hello everyone!
Soon I will be using a macbook while I'm away from my main computer, but there is one question that I can't find the answer too. I emailed SideFX support but was told that they don't know the answer.
I would like to have the ability to switch between the intel build of Houdini (for compatibility with plugins), and the native apple Silicon build for the performance.
Once I have the apple silicon build installed and running, can I just install the intel build of Houdini through Rosetta? Or will that cause licensing problems?
Thanks for your help!
Soon I will be using a macbook while I'm away from my main computer, but there is one question that I can't find the answer too. I emailed SideFX support but was told that they don't know the answer.
I would like to have the ability to switch between the intel build of Houdini (for compatibility with plugins), and the native apple Silicon build for the performance.
Once I have the apple silicon build installed and running, can I just install the intel build of Houdini through Rosetta? Or will that cause licensing problems?
Thanks for your help!
Questions about Digital Assets (To Maya) 2017年1月31日23:34
I was able to figure out why it was crashing, It seemed like it was because of the way objects were being referenced in the DOP network.
I was able to import the assets in without crashing, but I did encounter another problem. Whenever I batch render with Mental Ray or Renderman (although it works with the Maya software renderer), the houdini-related objects don't update with the frames. In the viewport and in playblasts everything looks fine. During a batch render the asset just looks like a completely static mesh throughout the entire length of the render.
EDIT: I added an example I have to the post, Just a simple box with dynamics. It looks fine in the viewport and in Maya software, but it doesn't update when I batch render it out. I'm hoping someone would be able to help me find any beginner's mistakes I made. Hoping it will be something simple…
Thanks to anyone who can help me!
I was able to import the assets in without crashing, but I did encounter another problem. Whenever I batch render with Mental Ray or Renderman (although it works with the Maya software renderer), the houdini-related objects don't update with the frames. In the viewport and in playblasts everything looks fine. During a batch render the asset just looks like a completely static mesh throughout the entire length of the render.
EDIT: I added an example I have to the post, Just a simple box with dynamics. It looks fine in the viewport and in Maya software, but it doesn't update when I batch render it out. I'm hoping someone would be able to help me find any beginner's mistakes I made. Hoping it will be something simple…
Thanks to anyone who can help me!