William Besnard
Bill_Sansky
About Me
専門知識
Indie Gamedev
業界:
Gamedev
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Help on HDA performance 2020年7月12日17:03
Hi!
One of my most useful HDA is quite slow to spawn but quite fast to operate, and I am wondering how I could optimize it: it contains quite a few sub-HDAs in it, so I guess the slow down comes from loading them all, but they are also very simple: could anyone point me in directions on how to optimize it?
I attached the HDA so you can see for yourself.
Thanks!
One of my most useful HDA is quite slow to spawn but quite fast to operate, and I am wondering how I could optimize it: it contains quite a few sub-HDAs in it, so I guess the slow down comes from loading them all, but they are also very simple: could anyone point me in directions on how to optimize it?
I attached the HDA so you can see for yourself.
Thanks!
VAT Texture with Unity HDRP 2020年6月5日12:42
Hi!
I've been trying to use the Labs Vat node to be used in Unity using HDRP. I am using the shader from this github:
https://github.com/keijiro/HdrpVatExample [github.com]
but I can't manage to export the Vat texture properly, no matter the type (I tried Soft, RBD and Fluid). The animation does not play in the editor, or the axes are wrong (and changing the axes in the orientation doesn't seem to work).
I know that this shader is not the one provided with Labs, but is there any way to make this work with HDRP? My shader knowledge is limited so I'm out of luck on that side…
On a side note, the best way I found to create VAT was to export my animation as an alembic file, and then use this tool:
https://github.com/Gaxil/Unity-AlembicToVAT [github.com]
But obviously this workflow is less than ideal.
Did anyone manage to make VAT textures work with HDRP?
I've been trying to use the Labs Vat node to be used in Unity using HDRP. I am using the shader from this github:
https://github.com/keijiro/HdrpVatExample [github.com]
but I can't manage to export the Vat texture properly, no matter the type (I tried Soft, RBD and Fluid). The animation does not play in the editor, or the axes are wrong (and changing the axes in the orientation doesn't seem to work).
I know that this shader is not the one provided with Labs, but is there any way to make this work with HDRP? My shader knowledge is limited so I'm out of luck on that side…
On a side note, the best way I found to create VAT was to export my animation as an alembic file, and then use this tool:
https://github.com/Gaxil/Unity-AlembicToVAT [github.com]
But obviously this workflow is less than ideal.
Did anyone manage to make VAT textures work with HDRP?
Labs Quick Material and For Each Connected Piece Loop 2020年6月2日15:11
Good point, sadly that won't work for me since I am trying to export an fbx to be used in Unity.
However I found a dirty trick to make it work: adding an attribute named sop_materialpath varying per piece creates a material per piece on export, even though they do not point to specific materials in Houdini.
However I found a dirty trick to make it work: adding an attribute named sop_materialpath varying per piece creates a material per piece on export, even though they do not point to specific materials in Houdini.