Rachel Hackenbruch

CRhackenbruch

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Recent Forum Posts

Houdini PDG Foundations Inconsistent Results 2023年6月20日11:59

Hi,

Somewhat new to Houdini - I used it in college but for grooming (over 5 years ago). I'm going through the PDG foundations tutorial here https://www.sidefx.com/tutorials/foundations-build-a-city-with-pdg/ [www.sidefx.com]

I'm struggling with the step where I merge the buildings - if I get through the tutorial without any mistakes it will work one time, but if I either have to go back because I made a mistake, or I go back because I want to change something in the create buildings node - which I imagine should be fine? - I get a weird result if I try to cook and merge again. Attached screenshots show one of the times I got it working, and the same file with one of the results I get when it doesn't work (the broken results vary). Friday the file merged correctly, and this morning I reopened the file and got a broken merge result again - and after attempting to merge I cannot see anything in my viewport from my other nodes, either when I go into the "create buildings" node or the street grid network. The node networks are there but regardless of what node is selected and is tagged to be viewed nothing is showing in the viewport. I have screenshots attached and my houdini apprentice file and if anyone would help I'd appreciate it.

Guide deform curves different than Guide Groom curves at same pose 2018年4月3日12:36

Thank you so much! I was working around it for posed renders for this week by just relinking the posed obj in and it's been a mess. This makes my life so much easier and we're so happy to be able to sim our animations. Thanks again!

Guide deform curves different than Guide Groom curves at same pose 2018年3月27日12:25

Hello! Sorry for the late reply, I was out of town for GDC and just returned the other day. Here's the .hip file, I have tried a few other things (I subdivide the geo from the obj and alembic within houdini, I tried subdividing outside of houdini and reselecting my groups, but that didn't seem to fix it). I only have a pose change here in the alembic but we have animations to cache and then simulate, I was using the pose change to test. I didn't put the textures in because it made the file too large to attach. Thank you so much!
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