Carlo Jongen
Carlo_Jongen
About Me
専門知識
Freelancer
業界:
Advertising / Motion Graphics
Houdini Engine
Availability
I am available for Freelance Work
Recent Forum Posts
Batch Convert MegaScan to USD using MatX for Karma 2025年1月3日3:44
The MegaScan USD Builder is now available via Orbolt:
https://www.orbolt.com/asset/Carlo_Jongen::Megascan_USD_Builder::1.3?show_latest_approved
https://www.orbolt.com/asset/Carlo_Jongen::Megascan_USD_Builder::1.3?show_latest_approved
Batch Convert MegaScan to USD using MatX for Karma 2024年12月23日17:53
Hi,
This tool ( Download link below ) will Batch Convert your MegaScan Files to Houdini Solaris Nodes.
Once they are built you can easily export those files into a proper USD file structure with a push of a button. Among other things this includes the USD files like Payload, Material and Variants. The Solaris Nodes are based on the Component Builder and the Materials are made with MaterialX.
https://www.orbolt.com/asset/Carlo_Jongen::Megascan_USD_Builder::1.3?show_latest_approved
This tool ( Download link below ) will Batch Convert your MegaScan Files to Houdini Solaris Nodes.
Once they are built you can easily export those files into a proper USD file structure with a push of a button. Among other things this includes the USD files like Payload, Material and Variants. The Solaris Nodes are based on the Component Builder and the Materials are made with MaterialX.
https://www.orbolt.com/asset/Carlo_Jongen::Megascan_USD_Builder::1.3?show_latest_approved
Read 'material:binding' via the 'Leaf Primitive Path' 2024年12月10日17:55
Notice I have the 'pMe5_variant' selected and I have the Display Flag set to 'MFZ6_variant'. And I can jump to the correct Material. This is how I wanted it to work. Only thing is that it seems impossible to read the path inside the 'material:binding' directly from the 'Leaf Primitive Path'. That would have made things a bit easier.