Christian Bohm
ChrisBohm
About Me
専門知識
VFX Artist
業界:
Film/TV
Houdini Engine
Availability
Not Specified
Recent Forum Posts
OpenGL 3.x viewport wireframe-mode glitches. 2019年7月18日6:19
Is there any chance to find out when it worked?
Did you upgrade your drivers at some point? Switched to mesa from something else?
Is it the houdini version maybe?
Did you upgrade your drivers at some point? Switched to mesa from something else?
Is it the houdini version maybe?
OpenGL 3.x viewport wireframe-mode glitches. 2019年7月17日18:25
What internal GPU do you have? Did it ever work before? Can you test older Houdini versions?
I can see you're running on mesa 19.0.3.
I have the same problem. I tried mesa 13,17 and 18 so far. Always with the same problem.
I also just checked Houdini 16.5, 17.0 and 17.5 of course.
Anyone here who can help? There is no option for me to install a dedicated GPU, since it's a remote machine.
I can see you're running on mesa 19.0.3.
I have the same problem. I tried mesa 13,17 and 18 so far. Always with the same problem.
I also just checked Houdini 16.5, 17.0 and 17.5 of course.
Anyone here who can help? There is no option for me to install a dedicated GPU, since it's a remote machine.
Arnold Per light AOV 2018年6月25日13:06
I know this is an old post, but since I just figured out how to do it I might as well answer for the next generation:
It's actually quite easy.
When you choose a AOV in the dropdown, for example “RGBA”, you just change this to “RGBA_*”, which means it creates a RGBA AOV for every light group. Same for example for diffuse: Instead of just “diffuse” you change it io “diffuse_*”.
It is important though to create a ligth group for your lights. A light group is kind of an id for one or many lights. you can set the light group of a light in the Contribution Tab> AOV Light Group.
Unfortunately the documentation from solidangle does not describe the method very well…
Cheers
It's actually quite easy.
When you choose a AOV in the dropdown, for example “RGBA”, you just change this to “RGBA_*”, which means it creates a RGBA AOV for every light group. Same for example for diffuse: Instead of just “diffuse” you change it io “diffuse_*”.
It is important though to create a ligth group for your lights. A light group is kind of an id for one or many lights. you can set the light group of a light in the Contribution Tab> AOV Light Group.
Unfortunately the documentation from solidangle does not describe the method very well…
Cheers