Daniel Goupil

DanielGoupil

About Me

専門知識
Technical Director
業界:
Gamedev

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LOCATION
Canada
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Houdini Engine

Availability

Not Specified

Recent Forum Posts

UE5 + Nanite = Perf Hit ? 2021年6月1日13:21

Hi,

With all the buzz about UE5 and seeing that you already have a plugin for UE5 I was wondering how much it will affect Houdini Engine performance if all objects have 2 millions tris instead of some thousand when doing operations on those meshes? Any performance chart on how number or tris will affect how fast Houdini Engine generate/transform/etc those meshes? I assume that those process will be done on the original mesh and not on the nanite version.

Cheers

Read Data Table (or folder) to get list of Static Meshes? 2020年8月3日11:00

Hi,

I'm trying to find a way to get a list of static mesh that the HDA could use to build a Static Mesh. Right now I have to assign a static mesh for each input (I have a default static mesh assigned) but I would like to have a random static mesh form a list instead. Pretty sure I could do a file that could be read and parse but having it to read a data table or even better static mesh in a specific folder. What would be the most efficient way to do it?

Thanks