Daniel Goupil
DanielGoupil
About Me
専門知識
Technical Director
業界:
Gamedev
Connect
LOCATION
Canada
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
UE5 + Nanite = Perf Hit ? 2021年6月1日13:21
Hi,
With all the buzz about UE5 and seeing that you already have a plugin for UE5 I was wondering how much it will affect Houdini Engine performance if all objects have 2 millions tris instead of some thousand when doing operations on those meshes? Any performance chart on how number or tris will affect how fast Houdini Engine generate/transform/etc those meshes? I assume that those process will be done on the original mesh and not on the nanite version.
Cheers
With all the buzz about UE5 and seeing that you already have a plugin for UE5 I was wondering how much it will affect Houdini Engine performance if all objects have 2 millions tris instead of some thousand when doing operations on those meshes? Any performance chart on how number or tris will affect how fast Houdini Engine generate/transform/etc those meshes? I assume that those process will be done on the original mesh and not on the nanite version.
Cheers
Read Data Table (or folder) to get list of Static Meshes? 2020年8月3日11:00
Hi,
I'm trying to find a way to get a list of static mesh that the HDA could use to build a Static Mesh. Right now I have to assign a static mesh for each input (I have a default static mesh assigned) but I would like to have a random static mesh form a list instead. Pretty sure I could do a file that could be read and parse but having it to read a data table or even better static mesh in a specific folder. What would be the most efficient way to do it?
Thanks
I'm trying to find a way to get a list of static mesh that the HDA could use to build a Static Mesh. Right now I have to assign a static mesh for each input (I have a default static mesh assigned) but I would like to have a random static mesh form a list instead. Pretty sure I could do a file that could be read and parse but having it to read a data table or even better static mesh in a specific folder. What would be the most efficient way to do it?
Thanks