Daryl Dunlap2
Daryl Dunlap2
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Recent Forum Posts
Sharing my tutorials 2016年2月4日18:14
Gianvito, I've been telling everyone about your tutorial series, and one question that keeps coming up about Houdini is scene assembly.
Asset creation is really nice in Houdini, but how do I do scene assembly of various assets (and variations of those assets) in Houdini?
For instance, in Maya, you have an assembly definition concept, where you can swap between different variations of an asset, and also switch between how that asset (and all instances of that asset) are represented in the scene: from just a simple locator (point) or bounding box, to a low poly (LOD) and finally up to high poly for rendering.
So, if you could add a couple scene assembly videos, that would be great.
Asset creation is really nice in Houdini, but how do I do scene assembly of various assets (and variations of those assets) in Houdini?
For instance, in Maya, you have an assembly definition concept, where you can swap between different variations of an asset, and also switch between how that asset (and all instances of that asset) are represented in the scene: from just a simple locator (point) or bounding box, to a low poly (LOD) and finally up to high poly for rendering.
So, if you could add a couple scene assembly videos, that would be great.
Sharing my tutorials 2016年1月27日22:46
I've been trying to learn Houdini since H11. Watched the getting started and master classes, trolled YouTube/Vimeo and I just couldnt wrap my head around it.
I binge watched all your tutorials in a little over one day, and it finally clicked! You did an excellent job, and I thank you for taking the time to create them.
I've gone from Blender to Softimage and now Maya. I gotta say, Houdini is a freakin masterpiece of 3D software.
Hopefully I'll be able to give back to the Houdini community some day.
I binge watched all your tutorials in a little over one day, and it finally clicked! You did an excellent job, and I thank you for taking the time to create them.
I've gone from Blender to Softimage and now Maya. I gotta say, Houdini is a freakin masterpiece of 3D software.
Hopefully I'll be able to give back to the Houdini community some day.