David Larsson

David Larsson

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Houdini Engine

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Recent Forum Posts

Pass custom point or vertex attribute to GLSL shader 2015年8月3日18:31

I'm using polyframe to generate the attributes tangentu and tangentv on a mesh.
I want to access these in a glsl shader. Is it possible to make them show up in in variables or samplerBuffers somehow?
I've tried assuming that naming them according to the uv and normal convention but nothing seems to be passed in.

Overriding skinning information in SOP 2015年7月29日14:50

Disregard. I just found the Capture Override SOP that seems to do exactly what I want

Overriding skinning information in SOP 2015年7月29日14:43

I need to touch some skinning weights inside a SOP graph.
I tried using a point wrangle but I can't get the syntax for accessing the boneCapture attribute right.
Does anyone know how to write to the boneCapture attribute using vex?
Is there a better way of just flagging a group of points to belong to a different bone?