David Wigforss
David Wigforss
About Me
専門知識
Generalist
業界:
Film/TV
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LOCATION
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Houdini Engine
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Recent Forum Posts
Segmentation Fault on UV Flatten + PolyBevel + Labs Export UV 2022年12月20日18:15
Thanks for posting a fix!
Procedural Spline generator from Houdini to Unreal 2019年10月4日2:14
Wow. Thanks for putting that together!
So I could try it in UE4, I separated the circle & point jitter and referenced that with an object merge. Works perfect with the Unreal Spline!
It's gonna take me a little bit to fully dissect what you're doing in the point wrangles.
Really appreciate you posting the hip file. Thanks!
-Dave
So I could try it in UE4, I separated the circle & point jitter and referenced that with an object merge. Works perfect with the Unreal Spline!
It's gonna take me a little bit to fully dissect what you're doing in the point wrangles.
Really appreciate you posting the hip file. Thanks!
-Dave
Procedural Spline generator from Houdini to Unreal 2019年10月3日15:59
Almost got it. My stupid problem was with selecting the BP (“Start Selection (Locks Details Panel)”; “Use Current Selection(Unlocks Details Panel)”).
I'm close, but now I've discovered a new problem. When I try using the Unreal BP Spline, I get weird results when I translate to the side, Y. If I keep the spline in XZ coordinates it works great. I added a switch to my HDA so I can switch between the unreal spline and my internal Houdini curve. When I try using my Houdini Curve, it works perfect with none of the issues of the unreal spline when translating to the side. Any ideas?
Thanks for you help!
-Dave
I'm close, but now I've discovered a new problem. When I try using the Unreal BP Spline, I get weird results when I translate to the side, Y. If I keep the spline in XZ coordinates it works great. I added a switch to my HDA so I can switch between the unreal spline and my internal Houdini curve. When I try using my Houdini Curve, it works perfect with none of the issues of the unreal spline when translating to the side. Any ideas?
Thanks for you help!
-Dave