Dominic Sewell

DominicSewell

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

'Transform sop' in ue4? 2020年4月20日14:09

Just a quick follow up to this, I've been made aware of the “unlock new nodes on creation” checkbox in the asset properties this allows for the asset to be created in an unlocked state however, the handles that are created are still not appearing on the unreal engine side?

'Transform sop' in ue4? 2020年4月16日12:03

@chrisgrb @dpernuit what is the correct approach to creating these handles so that the amount of handles increases or decreases relative to a user input in the digital asset?

I currently have a python/hscript mash up that creates handles procedurally relative to the amount of points incoming, stores their transform values in a null and then links these to edit nodes that have been created. However, I have this all happening at the SOP level and thus once the HDA gets locked nothing functions. Im aware of the scripts tab in asset properties but have no idea how to transfer the concept I have working to a HDA at obj level / in ue4?

appreciate any help

Image Not Found

Houdini rotation to UE4 rotation? 2020年2月17日4:45

Hi dpernuit,

Apologies I'd been looking at it for far too long, that works perfectly now thank you for your help / patience