Eckhart Piqueur
Eckxter
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
Belgium
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
GPU Cache or similar in Houdini 2020年8月21日3:48
I suggest you look into packed primitives.
Normals flipping on extract silhoutte. 2020年8月18日10:07
If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle.
With this little line of VEX:
That way, it doesn't matter whether they're flipped or not.
With this little line of VEX:
@N = set(0, 1, 0);
ROP Fetch /OpenGL - Frame not finishing, yet output is there 2020年7月23日3:11
I'll have a look once it happens again and let you know.
When I changed some settings such as the frame range, it didn't happen anymore.
When I changed some settings such as the frame range, it didn't happen anymore.