Eckhart Piqueur

Eckxter

About Me

専門知識
VFX Artist
業界:
Film/TV

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LOCATION
Belgium
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

GPU Cache or similar in Houdini 2020年8月21日3:48

I suggest you look into packed primitives.

Normals flipping on extract silhoutte. 2020年8月18日10:07

If the normals always have to point upwards, you can force them by setting them manually in an attribute wrangle.
With this little line of VEX:
@N = set(0, 1, 0);
That way, it doesn't matter whether they're flipped or not.

ROP Fetch /OpenGL - Frame not finishing, yet output is there 2020年7月23日3:11

I'll have a look once it happens again and let you know.
When I changed some settings such as the frame range, it didn't happen anymore.