
Ed Brown
Ed B
About Me
専門知識
Freelancer
業界:
Film/TV
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Purchased Indie, and now UE4 does not allow me to use .HDALC 2025年4月10日2:27
rmagee
You need to remove the Houdini Engine for Unity/Unreal because that is for commercial pipelines.
Er - these licenses are not returnable using the sidefx server, and I've zipped the keys from C:\Windows\keys as a precaution.
Fast forward to 2025, and I am having the same problem. Unreal will only acquire a license for "Houdini Engine for Unity/Unreal" and cannot see the "Houdini Engine Indie" license I so desperately need it to use with .hdalc assets.
I have seen commenters saying that they have only managed this workflow with Unreal Engine 5.0, which is before the Houdini Engine for Unity/Unreal plugin was released, I think? In any case this would require me to downgrade Houdini to a version which has a Houdini Engine with plugins for UE 5.0
I have Unreal 5.5.2 and Houdini (Indie) 20.5.550.0
All I need is to get my Indie .hdalc assets into UE - so how can I force Houdini Engine in UE to acquire the Houdini Indie license?
Pile of particles form another object 2024年8月6日8:39
I updated this for Houdini 20.5 and added a "stopped" attribute of 1.0 if the particles are less than 0.05 from their target.
Seems to work.
ed
Seems to work.
ed
How could I rotate "Copied to Points" geos randomly...? 2024年5月16日10:15
that instanced geo link on SideFX is now here: Copying and instancing point attributes [www.sidefx.com]