Elwood
Elwood
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Recent Forum Posts
Unable to load texture 'op:...' 2012年1月17日11:29
hello,
followup question after a few years,
i am using this to connect a cop to a vopsop, it works a frame 1, but when i play it it crashes directly, any ideas.
should mention the texture file and the particles are animated.
followup question after a few years,
i am using this to connect a cop to a vopsop, it works a frame 1, but when i play it it crashes directly, any ideas.
should mention the texture file and the particles are animated.
VOP POP, help creating a point cloud from a texture 2012年1月16日7:09
Hi thanks for the info,
forgot to mention i am a fairly new user, so i understand what would happend tih that in a DOP network, and also what is going on with the fit node,
but i do not get why is it simulating movement in the particles when the texture source doesnt change.
are you saying that i should change the setup, to have the particles beeing positioned in that fashion with no regards to actual particle position, in order to bypass the per frame calculations?
Thanks
#################EDIT###################
found a way around it stoppping the activation of the node.
thanks
#################EDIT###################
forgot to mention i am a fairly new user, so i understand what would happend tih that in a DOP network, and also what is going on with the fit node,
but i do not get why is it simulating movement in the particles when the texture source doesnt change.
are you saying that i should change the setup, to have the particles beeing positioned in that fashion with no regards to actual particle position, in order to bypass the per frame calculations?
Thanks
#################EDIT###################
found a way around it stoppping the activation of the node.
thanks
#################EDIT###################
VOP POP, help creating a point cloud from a texture 2012年1月16日6:45
hello,
i am trying to create a particle cloud from a texture, and have it move around later on using advect fields
however the particles generated, they start to move when i play the scene, even though i have no forces applied, the strangest thing is that they seem to have a goal based on and invisible wall, and i cannot figure this out.
i added the scene if anyone wants to check
any ideas are welcome.
Cheers
E
i am trying to create a particle cloud from a texture, and have it move around later on using advect fields
however the particles generated, they start to move when i play the scene, even though i have no forces applied, the strangest thing is that they seem to have a goal based on and invisible wall, and i cannot figure this out.
i added the scene if anyone wants to check
any ideas are welcome.
Cheers
E