EmAr
EmAr
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Recent Forum Posts
Houdini Indie and Unreal Engine Marketplace 2019年9月26日17:00
Thanks for the replies!
By asset, I was referring to geometry(such as fbx) and textures.
EDIT: Actually, let's include everything an fbx file can contain(bones, animation…)
By asset, I was referring to geometry(such as fbx) and textures.
EDIT: Actually, let's include everything an fbx file can contain(bones, animation…)
Houdini Indie and Unreal Engine Marketplace 2019年9月25日9:43
Are Houdini Indie users allowed to sell assets made with Houdini Indie at the Unreal Engine Marketplace?
It would be great to have an official answer so we can share it around
Also, I'm working on a product that requires generating Pivot Painter data. Can I create training material(YouTube videos and written tutorials) for my Unreal Engine Marketplace product with Houdini Indie?
Thank you!
It would be great to have an official answer so we can share it around
Also, I'm working on a product that requires generating Pivot Painter data. Can I create training material(YouTube videos and written tutorials) for my Unreal Engine Marketplace product with Houdini Indie?
Thank you!
Torque animation triggers 2009年5月10日18:18
Hi everybody!
I am making a walk cycle animation for my character and I need to place the required triggers to play the footstep sounds in Torque. I am placing triggers in the sequences tab of the Torque node. And when I export, I see the frames with triggers are marked with white lines in ShowTool Pro. Though this does not make the sounds play. I guess it has something to do with the state parameter of the triggers. But I couldn't figure out how it works.
Any help on this subject is greatly appreciated. Thanks for looking
I am making a walk cycle animation for my character and I need to place the required triggers to play the footstep sounds in Torque. I am placing triggers in the sequences tab of the Torque node. And when I export, I see the frames with triggers are marked with white lines in ShowTool Pro. Though this does not make the sounds play. I guess it has something to do with the state parameter of the triggers. But I couldn't figure out how it works.
Any help on this subject is greatly appreciated. Thanks for looking