Aleksandr Kirichenko

FaitelTech

About Me

専門知識
Generalist
業界:
Film/TV

Connect

LOCATION
Novi Sad, Serbia
ウェブサイト

Houdini Engine

INTERMEDIATE
プロシージャルワークフロー  | Digital Assets  | Cloth  | Solaris  | Karma  | Lighting  | Pyro FX  | 説明  | PDG  | VEX  | Python
BEGINNER
Environments  | キャラクタ & アニメーション  | Motion Editing  | Animation  | Hair & Fur  | Crowds  | Muscles  | Fluids

Availability

I am available for Full Time Work

Recent Forum Posts

KT to TMI? 2024年11月27日2:58

If you'd like to use just kelvins without luminance, you can apply them using Color Picker.

If you have Kelvins + Luminance Chart [physicallybased.info], you can make a VEX wrangle to convert Temperature + Luminance to XYZ universal color space and then to linear sRGB;
int temperature = chi("Temperature");
int luminance = chi("luminance");
vector blackbody = blackbody(temperature, luminance);
vector rgb = xyztorgb(blackbody);
@Cd = rgb;

Wine is not rendering correctly 2024年11月10日13:41

The first screenshot shows that you're using XPU with Principle Shader. Karma CPU works with both Principal Shader and MaterialX, while Karma XPU works with MaterialX only. Houdini is doing some basic conversion from Principal Shader to MaterialX in the background, but you shouldn't rely on it, as it leads to unexpected results.

Simulcam in Houdini? 2024年10月21日8:41

HristoVelev
Any chance to get it to work with a full commercial license and not just indie?
I can try to upload it on orbolt because I don't have a full commercial license. Or maybe I could connect to you and rebuild it on your license if needed. The asset isn't very complex; it's mostly a Python module with an interface.