Olly Heid
Follyx
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Houdini Engine
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Recent Forum Posts
vex problem with initializing a funtion 2023年3月26日12:18
yep Thomas, tried it with GPT. More work as I write it by myself. Thanks.
vex problem with initializing a funtion 2023年3月12日10:19
Hi the following code gives me an error and I dont know why. Please could you hava a look at it?
the marked problem
is on (sometimes after) the first quantity clamp.
sometimes I had the same problem elsewhere. No Idea whats going on with this code.
the marked problem
Error Invalid source /obj/sphere_object1/attribwrangle1/attribvop1 Error: Syntax error, unexpected identifier, expecting ')'. (1,46). Warning Syntax error, unexpected identifier, expecting ')'. (1,46)
is on (sometimes after) the first quantity clamp.
sometimes I had the same problem elsewhere. No Idea whats going on with this code.
// Define the infection solver function float infectionSolver(float infection, float timeStep, float diffusion, float decay, int maxIterations) { float delta = 1.0 / float(maxIterations); float infected = 0; for(int i = 0; i < maxIterations; i++) { float diffusionTerm = diffusion * (infected - infection); float decayTerm = decay * infected; infected += timeStep * (diffusionTerm - decayTerm); infected = clamp(infected, 0, 1); if(infected >= 1) break; } return infected; } float rad; float mid; vector startcol; vector endcol; vector center; float timestep; float diffusion; float decay; int maxiter; rad = chf("Radius"); mid = chf("Midpoint"); startcol = chv("StartColor"); endcol = chv("EndColor"); center = chv("Center"); timestep = chf("TimeStep"); diffusion = chf("Diffusion"); decay = chf("Decay"); maxiter = chi("MaxIterations"); // Create the user interface createDialog("Radial Gradient Fading", "Apply", "Cancel", "Reset", "Radius", "float", itoa(rad), "float", 0, 100, "Midpoint", "float", itoa(mid), "float", 0, 1, "Start Color", "color", sprintf("{%g,%g,%g}", startcol.x, startcol.y, startcol.z), "", "End Color", "color", sprintf("{%g,%g,%g}", endcol.x, endcol.y, endcol.z), "", "Center", "xyz", sprintf("{%g,%g,%g}", center.x, center.y, center.z), "", "Time Step", "float", itoa(timestep), "float", 0, 1, "Diffusion", "float", itoa(diffusion), "float", 0, 1, "Decay", "float", itoa(decay), "float", 0, 1, "Max Iterations", "int", itoa(maxiter), "int", 1, 1000 ); // Define the start and end colors vector startColor = startcol; // red vector endColor = endcol; // cyan // Define the gradient center and radius vector gradientCenter = center; float gradientRadius = rad; // Iterate over each point in the geometry foreach(int pt; 0:numpt(0)-1) { // Calculate the position of the current point vector pos = point(0, "P", pt); // Calculate the distance of the current point from the gradient center float distance = length(pos - gradientCenter); // Calculate the ratio of the current distance to the radius float ratio = clamp((distance - mid * gradientRadius) / (1 - mid) / gradientRadius, 0, 1); // Use the infection solver to fade out the gradient based on the current ratio float infection = 1 - ratio; float infected = infectionSolver(infection, timestep, diffusion, decay, maxiter); // Interpolate the color between the start and end colors based on the infected value vector color = lerp(startColor, endColor, infected); // Set the color of the current point setpointattrib(0, "Cd", pt, color); }
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HDA node coloring 2022年3月16日10:58
how to set the default resistant color (i.e. blue) of a HDA node? ANd no, I dont want ot colorize it via the colorchooser to change it after creation. Dont find anything in the type properties of the hda..
thanks in advance
thanks in advance