George Hulm

GeorgeHulm

About Me

Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.
専門知識
Generalist
業界:
Education  | Gamedev  | VR

Connect

LOCATION
Poitiers, France
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | VEX  | Python

Availability

I am available for Freelance Work

My Badges

Houdini Academy Advisor
Since 1月 2024

チュートリアル

obj-image Intermediate
Project Pegasus | 道路、河川 Roads, Tracks and Rivers
obj-image Intermediate
Project Pegasus | Project Pegasus | Landscape Material
obj-image Intermediate
Project Pegasus | 地形のテクニックを掘り下げる
obj-image Intermediate
Project Pegasus | 地形のワークフロー

My Talks

obj-image HIVE
Speedier Trees in Houdini: Botanically inspired production - does it work?
obj-image HIVE
Solving Plants in Houdini

Recent Forum Posts

APEX for Foliage Generation 2025年2月8日10:56

We're starting early access!

Project Pegasus Flora tools are now a 3rd party plugin? 2025年1月13日17:03

Hi! I co-developed the Flora prototype while working part-time on a sidefx marketing project. While both I and Feike continue to work with Sidefx on other marketing projects, Natsura is our full-time commitment.

It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.

If you are interested in early-access, feel free to head over to natsura.com

APEX for Foliage Generation 2024年10月11日12:13

Thanks!

That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.