George Hulm
GeorgeHulm
About Me
Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.
専門知識
Developer
業界:
Education | Gamedev | VR
Connect
LOCATION
Poitiers,
France
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | VEX
INTERMEDIATE
Python
Availability
I am available for Freelance Work
My Badges
Houdini Academy Advisor
Since 1月 2024
チュートリアル
My Talks
Recent Forum Posts
APEX for Foliage Generation 2024年10月11日12:13
Thanks!
That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.
That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.
APEX for Foliage Generation 2024年7月29日6:12
We're very much over the hump with Apex. Thanks to the kind folks at Sidefx that steered us in the right direction. We're seeing some very exciting results now and the advantages of working Apex are becoming clearer by the day!
The Speed, control and flexibility are all very impressive and in our case there are some exciting benefits that we'll be sharing as we get closer to showing off more of our work.
In the meantime here's an early preview of our apex "solver" in action. It's still missing important features, but the core framework is nearly there.
The Speed, control and flexibility are all very impressive and in our case there are some exciting benefits that we'll be sharing as we get closer to showing off more of our work.
In the meantime here's an early preview of our apex "solver" in action. It's still missing important features, but the core framework is nearly there.
graph::invoke and other apex questions 2024年7月17日11:48
Some more context thanks to the kind devs at sidefx who helped us learn how to do things correctly:
graph::templates that get invoked only need to be "setup" once and these can get invoked at any point using graph::invoke in apex.
graph::templates that get invoked only need to be "setup" once and these can get invoked at any point using graph::invoke in apex.