
George Hulm
GeorgeHulm
About Me
Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.
専門知識
Generalist
業界:
Education | Gamedev | VR
Connect
LOCATION
Poitiers,
France
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Environments | Digital Assets | VEX | Python
Availability
I am available for Freelance Work
My Badges
Houdini Academy Advisor
Since 1月 2024
チュートリアル
My Talks
Recent Forum Posts
APEX for Foliage Generation 2025年2月8日10:56
We're starting early access!
Project Pegasus Flora tools are now a 3rd party plugin? 2025年1月13日17:03
Hi! I co-developed the Flora prototype while working part-time on a sidefx marketing project. While both I and Feike continue to work with Sidefx on other marketing projects, Natsura is our full-time commitment.
It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.
If you are interested in early-access, feel free to head over to natsura.com
It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.
If you are interested in early-access, feel free to head over to natsura.com
APEX for Foliage Generation 2024年10月11日12:13
Thanks!
That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.
That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.