Glen D
GlenD
About Me
Senior Technical Artist @Black Forest Games
専門知識
Game Artist
業界:
Gamedev
Connect
LOCATION
Offenburg,
Germany
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | 説明 | Realtime FX
INTERMEDIATE
Digital Assets | キャラクタ & アニメーション | VEX
Availability
Not Specified
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Recent Forum Posts
What is this Bake Map? Matrix Demo 2023年4月24日5:08
Instead of recreating this type of texture map using VEX/Cops, I ended creating a texture baker setup using Python, Labs Quick Material, and Labs Maps Baker. That takes the original maps and transfers them to new UVs.
Glen
Glen
How to create a multi-select menu with check to HDA? 2023年4月18日4:13
You could use an import block to bring in the Group node and then set what you don't want to Invisible. https://www.sidefx.com/forum/topic/76409 [www.sidefx.com]
Glen
Glen
Import multiple fbx files in a for loop 2023年4月14日10:04
tamteThanks! We ended up using the File Merge SOP, since we were having an issue of Unreal picking up the Files using TOP Geometry.
use TOP Geometry SOP to load all your fbx files and pass through its output
https://www.sidefx.com/forum/topic/87322/#post-376990 [www.sidefx.com]
you can alternatively use File Merge SOP if the file names only differ with some number in name or alter it to fit your needs, but TOPs should allow you to do this out of the box
Glen