Григорий Человек
Gravigenesis
About Me
専門知識
Developer
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Engine
BEGINNER
プロシージャルワークフロー | Environments | Digital Assets | キャラクタ & アニメーション | Motion Editing | Animation | Hair & Fur | Cloth | Crowds | Muscles | Solaris | Mantra | Karma | Lighting | Pyro FX | Fluids | 説明 | Realtime FX | PDG | VEX | Python
Availability
I am currently a student at New York
Recent Forum Posts
attaching an animated head to an animated body 2024年12月7日4:57
тамтеit doesn’t work that way, I need a body with simulated geometry of skin and fat, and the model itself is thin, I tried point deformation but there is a problem in the scales: a body without a head with gait animation (with simulation of fat and muscles with skin), and the animation model is very thin that’s why took only the limbs and head
Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
attaching an animated head to an animated body 2024年12月7日3:20
тамтеThank you
Maybe just do poly bridge on the frozen first frame and then pointdeform the bridge segments with original head/body geo
attaching an animated head to an animated body 2024年12月5日23:09
how to connect part of the neck to the head, tried to use poly bridge, but during animation the connections shift, can you tell me how to do it correctly and clearly so that later I can transfer the uv