Greg Bollella
GregBollella
About Me
専門知識
Generalist
業界:
Design
Houdini Engine
ADVANCED
Python
INTERMEDIATE
プロシージャルワークフロー | キャラクタ & アニメーション | VEX
BEGINNER
Environments | Animation | Hair & Fur | Cloth | Solaris
Availability
I am available for Contract Work
Recent Forum Posts
Accumulating a Value in a ForEach Loop 2024年11月8日18:07
toadstorm
Just use the Chain SOP and provide a straight line as the curve input, it'll handle it for you.
Wow! The Chain SOP is amazing !
Greg
Accumulating a Value in a ForEach Loop 2024年11月8日18:01
toadstorm
I don't think you'll likely see a huge computational difference but you could totally benchmark it if you want. A Transform in SOPs context is multiplying every point by the matrix you define in that interface anyways... I wouldn't expect adding a fixed value to P every frame to change that too much.
If you're trying to do this in the most straightforward way possible, I wouldn't even bother with a For/Each loop. Just use the Chain SOP and provide a straight line as the curve input, it'll handle it for you. Just figured this example with VEX and loops would be a good way to show you how Houdini thinks and better answer your original question.
Ah, good point about the Transform SOP moving every point anyway.
Thanks, I will give the Chain SOP a look!
Greg
Accumulating a Value in a ForEach Loop 2024年11月8日17:49
GOgraphR
Hi !
I think the "match size" node could be usefull here...
Thanks. Seems like an elegant solution! I'll try to get it to work with an arbitrary number of input geos.
Greg