Greggory Addison

GreggoryAddison

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Student
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Gamedev

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Houdini Engine

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Recent Forum Posts

Advanced Apex Rigging 2025年3月30日20:28

Man apex rigging looks really cool! Im currently doing all of my rigging and animation inside of Unreal Engine. The strength it has for me right now is that I can subscribe to events to run more advanced code logic opening up doors for some really neat rig. For instance I have a set up where you can use both FK & IK without the need for a switch or blend. You can also key which interpolation mode you want so you can get smooth arcs with fk interpolation or linear motion with IK. I’m wondering if there is even the slightest chance I can do something similar in Houdini? We all know how heavy unreal is which limits me to only being able to animate on my work station. Would like to have something lightweight and performant as houdini running on a laptop when I’m on the go.

Here is a video demonstration the functionality. [vimeo.com]

Best Practice For Rig Improvements To Imported FBX Character 2023年6月8日1:58

Best method for me was to use the rest skeleton for the anim skeleton as well. If you add any new bones they should be in the rest skeleton anyways.

I came up with a very clever way of using multiparms and a for loop block to split and pack all rigid geometry.

For the last question I no longer care about the unreal base pose as its just way easier to use the rest pose.

Mesh Import Into Unreal Misplaces Geo From The Mesh Export 2023年6月8日1:55

Solved this by making a new geometry so to export my geo from. Probably a memory bug in houdini.