Devin G
Guardead
About Me
専門知識
Technical Director
業界:
Film/TV
Connect
LOCATION
Germany
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Maya Alembic import with Extra Attributes String 2018年6月7日12:08
Hi,
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
We are using Maya 2018 and Houdini FX 16.5.439
Thanks
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
We are using Maya 2018 and Houdini FX 16.5.439
Thanks
How to export Attributes to Alembic on the Transform Node 2018年6月7日11:54
Hi,
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
Thanks
We have a situation where we need to export a Geometry, let's say an Sphere as Alembic and then Import that Alembic into Maya.
What we need is a to create 3 Attributes with specific values which when imported into maya should appear on the transform node instead of the shape node.
We need An String attribute, a Float3 attribute and a Boolean.
It is a very important part of our pipeline and we really need to solve this issue quickly. Does anyone know how we can achieve this?
Thanks