Hallam Roberts
Hallam Roberts
About Me
Hello! I'm a junior FX artist from Sydney, Australia.
Since 2012 I've been addicted to After Effects, Photoshop and Blender, giving me a strong foundation in motion graphics. I completed a Bachelor of Computer Science last year. Since then I've used Houdini for the Masters of Animation and Visual... more
Hello! I'm a junior FX artist from Sydney, Australia.
Since 2012 I've been addicted to After Effects, Photoshop and Blender, giving me a strong foundation in motion graphics. I completed a Bachelor of Computer Science last year. Since then I've used Houdini for the Masters of Animation and Visualisation at UTS Animal Logic Academy. less
専門知識
VFX Artist
業界:
Advertising / Motion Graphics | Film/TV
Houdini Engine
ADVANCED
Karma | VEX | Python
INTERMEDIATE
プロシージャルワークフロー | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Lighting | Pyro FX | Fluids | 説明
BEGINNER
Environments | Digital Assets | キャラクタ & アニメーション | Crowds | Muscles | Mantra | Realtime FX | PDG
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
Vex intersect(...) vs ray node performance 2024年9月20日21:25
Andr
A little annoyance about the Ray Sop is that if you want the hitpos, you need to create a rest position attribute in the collider geo, and then import it with Import Attributes from hits in the Ray Sop.
Ray gives you a hitprim and hitprimuv. That lets you get any attribute from the target geo, not just the rest position.
Use Attribute Interpolate or primuv with the hitprim and hitprimuv. It gives the interpolated value of whatever attributes you need, and it's extremely fast
Day 20 | Character | Ragdoll Solver SOP | Animation 2024年3月31日14:37
Extremely late submission but it is what it is