Ignacio Mullor
Houourin
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Houdini Engine for 3ds Max issue 2019年3月5日3:37
Yes!
I suffered the same problem, I couldn't figure out what was it and was getting mad, with some strange “chinese like” characters.
2019/03/05 16:32:55 ERR Error message: 3dsmax adapter error : Autodesk 21.3 reported error: ؐ巤ɗ
deleting this file that you mentioned, fixed the issue.
I guess we can't use houdini Engine with backburner….
I suffered the same problem, I couldn't figure out what was it and was getting mad, with some strange “chinese like” characters.
2019/03/05 16:32:55 ERR Error message: 3dsmax adapter error : Autodesk 21.3 reported error: ؐ巤ɗ
deleting this file that you mentioned, fixed the issue.
I guess we can't use houdini Engine with backburner….
Scatter objects on the center edges of another and aligned to that also. 2018年1月20日3:33
Hi there,
A newbie here. Nice to meet you all.
I hope you can help me with this one.
Problem:
I have an sphere ( poly ) and in every edge of that sphere I want to scatter a cylinder. Like to perform a wireframe view.
I want it to be scattered and not go for a “wireframe solution” because later I will need to do more things with that scattered cylinder… the final result is to create a Dome Tent. so I will need to add screw and stuff in the edges. etc…
Things I tried:
First I simplified my self the job and started with just a plane. I divide it to get the triangles.
I resampled the plane, so I get points in the middle of every edge but the Copy node, won't read the alignment properly..
I also tried with the carve node.
But I'm kind of stuck, searching/testing for different things with much idea of what I'm doing. hehe.
I've been reading in the forum some people scattering objects on edges of a spline, but this solution didn't work for my case, because I need to remove the points in the connections also, so there won't scatter anything.
Well… is that complicated? am I aiming to high? should I do it by hand this time?
A newbie here. Nice to meet you all.
I hope you can help me with this one.
Problem:
I have an sphere ( poly ) and in every edge of that sphere I want to scatter a cylinder. Like to perform a wireframe view.
I want it to be scattered and not go for a “wireframe solution” because later I will need to do more things with that scattered cylinder… the final result is to create a Dome Tent. so I will need to add screw and stuff in the edges. etc…
Things I tried:
First I simplified my self the job and started with just a plane. I divide it to get the triangles.
I resampled the plane, so I get points in the middle of every edge but the Copy node, won't read the alignment properly..
I also tried with the carve node.
But I'm kind of stuck, searching/testing for different things with much idea of what I'm doing. hehe.
I've been reading in the forum some people scattering objects on edges of a spline, but this solution didn't work for my case, because I need to remove the points in the connections also, so there won't scatter anything.
Well… is that complicated? am I aiming to high? should I do it by hand this time?