Illogic Studios

Illogic

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業界:
Advertising / Motion Graphics

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France
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Houdini Engine

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Recent Forum Posts

Karma mipmap textures memory usage optimisation 2024年7月25日12:37

Thanks Mark !

I'm also sharing the reply I've got from the support as it may help others finding this post.

Using recipe to add karma-specific controls to Mtlx Image nodes will add "Texture Width" parameter, which is the preferred way.
There's also "Mtlx Image Width" property (in material properties node under the Shading tab) to apply to the whole object instead of per-image.
Although render geometry settings LOP or karma render properties LOP don't expose it in their UI but it's also possible to apply to multiple objects or globally via edit properties LOP ("karma:object:mtlx_imagewidth")

Karma mipmap textures memory usage optimisation 2024年7月21日13:28

Hello,

I'm bumping this post because i'm also interested about the workflow for ->

can i force the mipmap levels in solaris/karma? the texture node does not seem having a mip level attribute

There is a karma_width attribute on mtlx image node.
It's look like it decrease the quality of the texture.
When using a debug mip mapped exr, i can see the difference in the tiles loaded when increasing the karma_width.

I wanted to check if it was the correct workflow ?

Karma width attribute can be accessed with an editproperties node.

Cheers!

force render proxy purpose geo 2024年7月21日11:36

Hello !

Bumping this post because I'm looking to do the same.
I have a setup working with two configure node.
The first configure node edit the proxy primitive to change it's purpose to render.
The seconde configure node edit the original render primitive to change Activation to off.

Is it ok to do that, or is there a better way ?

Thanks !