Kenny Lammers

IndiePixel

About Me

Connect

LOCATION
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ウェブサイト

Houdini Engine

Availability

Not Specified

チュートリアル

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Firewatch Project Building the Base Tower
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Procedural Grass Cards
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Procedural Paneling
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Building Destruction - RBD Bullet Solver
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PDG for Indie Gamedev | セクション 6 | パス&道路
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PDG for Indie Gamedev | セクション 5 | ゲームプレーエリアの設定

My Talks

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Procedural Workflows with Unity for Game Artists
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Building a Large Scale Environment PDG Pipeline | Part 2
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Building a Large Scale Environment PDG Pipeline | Part 1