Jason Kaehler
Jason Kaehler
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
wispy ink particles? 2014年2月8日15:28
Appreciated Joker!
For others on this path, i also recommend checking out this video: http://www.youtube.com/watch?v=8vv4i8zYBps [youtube.com] (a little hard to watch but author says he will be re-doing it).
Question: Am I correct in understanding this is the primary way people get get particles to move properly when they are using them to drive Pyro simulations (instead of the basic Pyro-from-geo) approach?
thanks!
For others on this path, i also recommend checking out this video: http://www.youtube.com/watch?v=8vv4i8zYBps [youtube.com] (a little hard to watch but author says he will be re-doing it).
Question: Am I correct in understanding this is the primary way people get get particles to move properly when they are using them to drive Pyro simulations (instead of the basic Pyro-from-geo) approach?
thanks!
wispy ink particles? 2014年2月1日2:23
I'm hoping someone can point me in the right direction.
I'd like to get my particles to ‘clump’ or ‘bunch up’ into thick strands, sort of like ink underwater.
http://es.123rf.com/photo_8829033_tinta-azul-bajo-el-agua.html [es.123rf.com]
i was starting to get some DECENT shapes with the older POPNET curlnoise, but it doesn't seem to be available with the new POPNET?
I'm grouping the particles into 4 groups with different drag values and that helps some, but i'm not getting that nice wispy coalescing i'm looking for.
I tried interact particles thinking i could get them to move towards eachother if they were close enough, but couldn't get that to work….
Also, i'd rather not use vortex filaments since i'm generating their overall paths procedurally…
thanks in advance!
-jason
I'd like to get my particles to ‘clump’ or ‘bunch up’ into thick strands, sort of like ink underwater.
http://es.123rf.com/photo_8829033_tinta-azul-bajo-el-agua.html [es.123rf.com]
i was starting to get some DECENT shapes with the older POPNET curlnoise, but it doesn't seem to be available with the new POPNET?
I'm grouping the particles into 4 groups with different drag values and that helps some, but i'm not getting that nice wispy coalescing i'm looking for.
I tried interact particles thinking i could get them to move towards eachother if they were close enough, but couldn't get that to work….
Also, i'd rather not use vortex filaments since i'm generating their overall paths procedurally…
thanks in advance!
-jason
copy SOP? Something that should be simple... 2014年1月28日15:41
Thanks guys, i love this forum and the fast responses!
Worked like a charm!
Worked like a charm!