jason slabber
JasonSlab
About Me
専門知識
Technical Director
業界:
Film/TV
Houdini Engine
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Recent Forum Posts
Adding Schemas to multiple primitives 2024年10月15日5:55
Hiya
Thanks Rob, definitely simpler than I thought it was, I had the Configure prim working, I just wasn't sure how to add the collision approximation.
Thanks Rob, definitely simpler than I thought it was, I had the Configure prim working, I just wasn't sure how to add the collision approximation.
Adding Schemas to multiple primitives 2024年10月14日9:45
Hi hi
I'm trying to figure out the best solution to add "PhysicsCollisionAPI" data to multiple primitives/meshes for Unreal Engine exports.
Is there a easy way to use `lopinputprims('.', 0)` on the Inline USD LOP?
Or do I have to figure out a python solution of sorts?
Thanks
J
I'm trying to figure out the best solution to add "PhysicsCollisionAPI" data to multiple primitives/meshes for Unreal Engine exports.
Is there a easy way to use `lopinputprims('.', 0)` on the Inline USD LOP?
Or do I have to figure out a python solution of sorts?
Thanks
J
Karma XPU clamped materials? 2023年3月9日2:18
tamtebriansSince SideFX is trying to be compatible with MtlX it's the best to conform to the specs? (I'm not sure how it's defined there)
So the question is...
- should XPU behave like CPU and allow albedo/basecolor to go above 1.0?
- or stay the way it is
Or submit a proposal of what would be the ideal way
Then there is highest chance that CPU, XPU will produce similar renders not only between each other but also among other renderers using the same MtlX shader networks
This is the way!