jisung no
Jisung
About Me
learning houdini purpose.
専門知識
Game Artist
業界:
Gamedev
Connect
LOCATION
Korea, Republic of
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
how to create matte for volume without rendering geometry? 2022年4月21日17:31
It's kind of esoteric subject.
I want to rendering smoke without rendering geometry.
Because i want to rendering seperately and compositing.
I have some reason for doing like this. It's important for me.
(I know there's pass for doing like this however i don't really want to rendering sametime because it's too much to taking render time.)
but if rendering smoke without geometry. there's no way to blending two of them.
becasue some geometry is front of volume, something`s don`t.
Is there any way to creating matte for perfectly blending geometry and volumetric?
I hope opengl rendering can making this matte.
I want to rendering smoke without rendering geometry.
Because i want to rendering seperately and compositing.
I have some reason for doing like this. It's important for me.
(I know there's pass for doing like this however i don't really want to rendering sametime because it's too much to taking render time.)
but if rendering smoke without geometry. there's no way to blending two of them.
becasue some geometry is front of volume, something`s don`t.
Is there any way to creating matte for perfectly blending geometry and volumetric?
I hope opengl rendering can making this matte.
I want to set Default collision Object type on InstancedMesh 2022年4月18日14:00
I want to set Object type of importing instancedmeshcomponent collision object type to worldstatic. Default value is WorldDynamic.
It's kind annoying. because in my game, there's bit of a collision object type issue for my generated mesh. and i found that problem is object type is world dynamic. and i can't find any setting for that default value.
It's kind annoying. because in my game, there's bit of a collision object type issue for my generated mesh. and i found that problem is object type is world dynamic. and i can't find any setting for that default value.
how to provide collision with rbd to fbx? 2021年11月14日4:56
I`m currently experience with houdini rbd to fbx, and i want to export some destruction scene and also provide some animated collision. so i decided using rbd to fbx tool in houdini, and exported so well.
I want to walk around this animated destruction pieces but collision is not shaped that i expected and not even animated.
Is there any solution about this problem?
I want to walk around this animated destruction pieces but collision is not shaped that i expected and not even animated.
Is there any solution about this problem?