Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | キャラクタ & アニメーション  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | 説明  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

Caching over SMB to a NAS is extremely slow. 2025年3月20日17:08

It depends on the workflow but another approach could be to save it locally and have some background tool push it to the NAS. That will be the fastest way to get it out of Houdini and get back into the UI.

And on a related note, when saving the hip file on the network gets slow check the HOUDINI_BUFFEREDSAVE env var options.

ROP FBX Character Output doesn't save shop materialpath 2025年3月17日15:29

I understand the problem, what I mean is that it will only save materials when the materials the @shop_materialpath points to do actually exist.

skip rendered frames? 2025年3月16日17:08

A complete hack, but with some python one could switch to a dummy LOP with no content and a dummy output name when an existing frame is detected.