
Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics | Film/TV
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | キャラクタ & アニメーション | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | 説明 | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
Caching over SMB to a NAS is extremely slow. 2025年3月20日17:08
It depends on the workflow but another approach could be to save it locally and have some background tool push it to the NAS. That will be the fastest way to get it out of Houdini and get back into the UI.
And on a related note, when saving the hip file on the network gets slow check the HOUDINI_BUFFEREDSAVE env var options.
And on a related note, when saving the hip file on the network gets slow check the HOUDINI_BUFFEREDSAVE env var options.
ROP FBX Character Output doesn't save shop materialpath 2025年3月17日15:29
I understand the problem, what I mean is that it will only save materials when the materials the @shop_materialpath points to do actually exist.
skip rendered frames? 2025年3月16日17:08
A complete hack, but with some python one could switch to a dummy LOP with no content and a dummy output name when an existing frame is detected.