Jorge ariel Ivanovich

Jorge Ivanovich2

About Me

専門知識
Freelancer

Connect

LOCATION
Mar del Plata, Argentina
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Environments  | Digital Assets  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Karma  | Lighting  | Pyro FX  | Fluids  | 説明
INTERMEDIATE
キャラクタ & アニメーション  | Motion Editing  | Animation  | Solaris  | Mantra  | PDG  | VEX
BEGINNER
Realtime FX  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

Hair procedural - UVs 2024年9月4日21:21

Sorry but maybe someone can post a simple hip with a character using karma procedural to deform hair?
Thanks!

Hair procedural - UVs 2024年8月28日11:13

Cool so the way its the deform sample and control final hair count in sops,thanks

Hair procedural - UVs 2024年8月27日9:24

Heileif
We use it, but not the generate mode.
Why use the deform mode if you dont generate hairs on lops?i mean if you use hair gen you could deform the hairs in sops