Keebler
Keebler
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Rigging Character Problem 2010年3月6日20:20
You sir, are a saint! Thank you so much graham for your help. I completely looked over those plane arrows when setting up my rig.
Now off to painting weights!
Now off to painting weights!
Knee joints are reversed on Auto Rig?? 2010年3月6日1:37
Hi All,
I posted this topic in the general discussion but with no luck
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. If anyone has any suggestions on how to fix this please let me know.
Thanks!
I posted this topic in the general discussion but with no luck
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. If anyone has any suggestions on how to fix this please let me know.
Thanks!
Rigging Character Problem 2010年3月4日22:46
Hi All,
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. I have attached a couple of images to help clarify what I am saying. If anyone has any suggestions on how to fix this please let me know.
Thanks!
I am a beginner in Houdini Rigging ways. I imported a 3d model of a character that I made in 3ds max to Houdini. Then I used the AutoRig tool, matched up the rig to the mesh and made sure the the autorig node was linked to my female model. Next I set up the proxy groups and saved out the proxy geometry file. Then I finally hit the Create/Modify/Match Rig button to create the animation and deform rig nodes.
The problem happens after I created the rig. The joints for the knee caps are reversed and I do not know how to fix that. I have attached a couple of images to help clarify what I am saying. If anyone has any suggestions on how to fix this please let me know.
Thanks!