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Houdini engine Maya 2019 2019年7月2日7:25

juliap
The problem with attributes not updating the parms on mouse move when InteractiveManipulation is on for the Evaluation Manager is fixed in 17.5.301. Note that the fix involves making the parm attributes internalSet. Since those are dynamic attributes, if you have existing scenes you will need to re-sync the assetNode (or at least re-sync the attributes) in order to be able to take advantage of this fix.

If you're trying this out and notice anything off with the way that parm Attributes are being applied to the parms, please let us know..

Hi and thank you so much for all this info until now! It was very helpful to get informed about the state of houdini engine.
Now i've just swicthed for Maya 2019.1 and instaled the lastest daily build and it works!

Floating BGimage issue 2019年2月20日12:48

Solved! Just update to new build.

Fatal error: Segmentation fault 2019年2月20日4:52

Hello, please help me. I can't get running Houdini 17.0.352 on my laptop (windows 8.1.) After install it was working properly, but after restart, everytime I'll do an object and turn on smooth shaded it will crash immediately (wireframe works).
I've tried everything I could:
- googling solutions
- update all drivers
- reinstall houdini
- try to install windows 10 (wasn't possible because of my laptop)

crash report:
Qt Warn: Warning: QT_DEVICE_PIXEL_RATIO is deprecated. Instead use:
QT_AUTO_SCREEN_SCALE_FACTOR to enable platform plugin controlled per-screen factors.
QT_SCREEN_SCALE_FACTORS to set per-screen factors.
QT_SCALE_FACTOR to set the application global scale factor.
4008: Fatal error: Segmentation fault
Saving application data to CUsers/KUBAN_~1/AppData/Local/Temp/houdini_temp/crash.untitled.kuban_000_4008.hiplc