
Jorge Lega
LEGA
About Me
Motion Design Director
専門知識
Freelancer
業界:
Advertising / Motion Graphics | Education | Film/TV | Gamedev | VR
Houdini Engine
ADVANCED
プロシージャルワークフロー | Digital Assets | Animation | Solaris | Mantra | Lighting | Pyro FX | Fluids | 説明 | VEX
INTERMEDIATE
Environments | Motion Editing | Cloth | Karma | Realtime FX
BEGINNER
キャラクタ & アニメーション | Hair & Fur | Crowds | Muscles | PDG | Python
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Day 2 | Model: SOPS | FURNITURE | Image 2025年3月2日21:26
Here is my submission for Day 2. I was wondering if it makes sense to add the assets created from the previous day to keep adding to the scenes. So I included the Toys made from day one.





Day 1 | Model: SOPS | TOY | Image 2025年3月1日23:53
WIP: FBX HD & SD importer, Joints to Bones Converter and Morph-Helper (was: DAZ to Houdini converter) 2021年4月2日6:59
Hey Marc,
This tool looks really great! If you ever get bring it back I am willing to pay for your tools. This would help my pipeline alot instead of having to use mixamo I can use Houdini as my main animation tool for character work, motion graphis, fx etc...
Hope you can reconsider bringing the tools back to life.
you have my support!
This tool looks really great! If you ever get bring it back I am willing to pay for your tools. This would help my pipeline alot instead of having to use mixamo I can use Houdini as my main animation tool for character work, motion graphis, fx etc...
Hope you can reconsider bringing the tools back to life.
you have my support!