Raul Sanchez Calderon
Lifarino
About Me
業界:
Gamedev
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Easiest ACES-CG to SRGB Jpeg? 2024年3月12日15:13
Hope people don't mind if I revive this thread as I have been trying to resolve an issue related to this without any luck on my own.
I have successfully achieved the Aces look on my images thanks to Yades example (thanks a lot!). One issue still remains on my side which I cannot understand why it happens. I am trying to grab some specific layers of the images I rendered and put them all together by using a Channel Copy.
I attached an screenshot of the result so you can see what I am trying to achieve and the issue I am getting. The image on the left is the actual Smoke I want to export in the red channel of the texture. The image on the right is what I currently see on the red channel of the texture I am exporting. I renamed the image to C rather than the original name (environment light), but the results are always the same.
I am not sure of what the issue is. The emisssion channel (C.g) looks completely fine and exactly the same as the original input. If I disable OpenColorIO, the smoke texture looks alright but then the rest of the channels look wrong. Does anyone have any ideas that could help?
I have successfully achieved the Aces look on my images thanks to Yades example (thanks a lot!). One issue still remains on my side which I cannot understand why it happens. I am trying to grab some specific layers of the images I rendered and put them all together by using a Channel Copy.
I attached an screenshot of the result so you can see what I am trying to achieve and the issue I am getting. The image on the left is the actual Smoke I want to export in the red channel of the texture. The image on the right is what I currently see on the red channel of the texture I am exporting. I renamed the image to C rather than the original name (environment light), but the results are always the same.
I am not sure of what the issue is. The emisssion channel (C.g) looks completely fine and exactly the same as the original input. If I disable OpenColorIO, the smoke texture looks alright but then the rest of the channels look wrong. Does anyone have any ideas that could help?
Lights doesn´t render on OpenGL node 2023年12月3日4:50
Thanks malexander! I installed latest version and now it works perfectly. Thanks for your time!
Lights doesn´t render on OpenGL node 2023年12月1日9:11
Hello, I seem to be struggling with a process that is supposed to be very simple but for some reason I cannot figure the source of the problem.
I am trying to render a few frames using an OpenGL node, with some lights. The render works but the lights don´t appear on my COP file, even if I force the lights on the settings of the OpenGL node.
Currently I just have the most simple setup to see what I am doing wrong:
I am just rendering the frames and then opening the files on a COP network to see the results. I would expect the lights to be lighting the sphere, but it's not the case. I have tried using a Mantra node to check if anything on my setup is wrong, but the Mantra node does the work perfectly, so at this point I have no idea of what is the issue.
If anyone could give me some support or ideas to try I would thank you a lot. I attached the scene as well just in case.
I am trying to render a few frames using an OpenGL node, with some lights. The render works but the lights don´t appear on my COP file, even if I force the lights on the settings of the OpenGL node.
Currently I just have the most simple setup to see what I am doing wrong:
- I have a simple sphere without material applied
- A couple of Distant Lights of different colours placed on different locations
- An OpenGL node that forces both the object and the lights to be rendered
I am just rendering the frames and then opening the files on a COP network to see the results. I would expect the lights to be lighting the sphere, but it's not the case. I have tried using a Mantra node to check if anything on my setup is wrong, but the Mantra node does the work perfectly, so at this point I have no idea of what is the issue.
If anyone could give me some support or ideas to try I would thank you a lot. I attached the scene as well just in case.