Lukas Stolarski
Lukas Stolarski
About Me
専門知識
VFX Artist
業界:
Film/TV
Houdini Engine
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Recent Forum Posts
[SOLVED] Convert Volume from PyroFX - missing Velocity 2020年10月27日15:23
Thanks for comming back with the solution
Ocean Surface material - where is Attenuation? 2019年8月8日9:20
Hello, after a small nightmare with switching to new whitewater system I'm a bit stuck with rendering an ocean shot:
I would like to see a structure in water dissapear slowly into the abyss. Because Mantra is quite slow I don't want to use the volumes or a uniform volume shader for that (which is recommended). Absorption/Attenuation would be ok I think but it's missing from the Ocean Surface material! It's mentioned in the manual… What's going on? Any ideas how to switch it on? I've attachned a screenshots, maybe I'm not looking at this correctly.
Extra question - any ideas why Mist shelf tool was removed? We're supposed to build our onw on Pyro, right?
I would like to see a structure in water dissapear slowly into the abyss. Because Mantra is quite slow I don't want to use the volumes or a uniform volume shader for that (which is recommended). Absorption/Attenuation would be ok I think but it's missing from the Ocean Surface material! It's mentioned in the manual… What's going on? Any ideas how to switch it on? I've attachned a screenshots, maybe I'm not looking at this correctly.
Extra question - any ideas why Mist shelf tool was removed? We're supposed to build our onw on Pyro, right?
Wiresolver - stick/stop on collision 2017年12月5日12:48
EnivobThanks - this helps to cheat a bit but the force is still influencing the wires, they still wiggle a bit.
Set the wiresolver2 Tolerance to 0.5.
I will try to build what derrick suggested but this is new ground for me so time will tell.
As far as I understand the Wiresolver is a bit different and doesn't have a built in simple “disable sim” attribute for the points of the wire.
Thank you very much for the tips.