MatDuf
MatDuf
About Me
Connect
LOCATION
Not Specified
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Setting Default Parameters for inputs 2024年5月28日5:56
Hello!
Sorry I am new to using H-Engine with Unreal so my question could be trivial.
I am trying to use the workflow described above (using maximum inputs in order to expose Inputs in Unreal) but it seems I am not able to get these inputs to show up in Unreal, no matter what name I give it.
In my HDA, I am also unable to locate the usual "Sub-Network Input" nodes that you'd usually have inside a node once you give the nodes some connectable inputs (See attached picture)
The other method (using an object merge) works better, however I have the same problem as yswarovski here; i.e.: I'm looking for a way to set these inputs to be World Outliner Inputs by default.
Does the workflow described above by GlenD still work in Unreal 5.3 / H-Engine 2.0 H20.0.590 ?
Many thanks!
Sorry I am new to using H-Engine with Unreal so my question could be trivial.
I am trying to use the workflow described above (using maximum inputs in order to expose Inputs in Unreal) but it seems I am not able to get these inputs to show up in Unreal, no matter what name I give it.
In my HDA, I am also unable to locate the usual "Sub-Network Input" nodes that you'd usually have inside a node once you give the nodes some connectable inputs (See attached picture)
The other method (using an object merge) works better, however I have the same problem as yswarovski here; i.e.: I'm looking for a way to set these inputs to be World Outliner Inputs by default.
Does the workflow described above by GlenD still work in Unreal 5.3 / H-Engine 2.0 H20.0.590 ?
Many thanks!