Máté Dömötör

MateDMTR

About Me

専門知識
Student

Connect

LOCATION
Breda, Netherlands
ウェブサイト

Houdini Engine

ADVANCED
キャラクタ & アニメーション
INTERMEDIATE
プロシージャルワークフロー  | Digital Assets  | Solaris  | Karma  | Pyro FX  | VEX
BEGINNER
Environments  | Hair & Fur  | Cloth  | Crowds  | Muscles  | Mantra  | Lighting  | Fluids  | 説明  | Realtime FX  | Python

Availability

I am currently a student at Breda University of Applied Sciences

Recent Forum Posts

Procedural Ivy with Flowers 2024年10月10日15:21

Checked Marta Feriani's work and I've found it astounding. It is not the approach I'm thinking of, but still a very nice thing to learn about.

The lightning branching seems to be a quite nice solution for creating the splits in the branches, I might use few ideas from it in the future.

Procedural Ivy with Flowers 2024年10月10日3:37

That reference image is awesome, helps me a lot with understanding the patterns of leaf size and rotation.

Thank you for your advice!

Procedural Ivy with Flowers 2024年10月8日8:09

Hey,

I started working on a procedural Ivy Tool for Film VFX purposes. I looked into available resources to begin this journey and find theProject Titan Ivy Tool [www.sidefx.com]which seems like a really good. I was following the principles for their pipeline but started adding my own elements. There is a few differences I want to tackle as I progress further with this project:
  • Create Procedural Materials for both the Ivy and Leaves, Flowers.
  • Create proper Growth animation, with Leaves and Flowers Blooming.
  • Optional Goal: Export it as a tool for usage in Maya.

Subtasks I'm working on:
  • Finding a way to merge the different sources of base ivy mesh to have it prepared for the growth.
  • Create the growth control for the ivy with one attribute.
  • Add procedural flower generation.
  • Tweak Leaf generation to have more detail (currently placeholder).
  • Leaf and Flower bloom control with separated rigs.
  • Create material for Ivy (MaterialX).
  • Create material for leaves and flower (MaterialX).

Any experience or critique is more than welcome regarding this project. Both for the generation of the meshes and the materials itself.
I will keep updating this thread as I progress with the project hopefully until completion.

Current State:





Thanks for your feedbacks!
~Máté Dömötör