Máté Dömötör
MateDMTR
About Me
専門知識
Student
Connect
LOCATION
Breda,
Netherlands
ウェブサイト
Houdini Engine
ADVANCED
キャラクタ & アニメーション
INTERMEDIATE
プロシージャルワークフロー | Digital Assets | Solaris | Karma | Pyro FX | VEX
BEGINNER
Environments | Hair & Fur | Cloth | Crowds | Muscles | Mantra | Lighting | Fluids | 説明 | Realtime FX | Python
Availability
I am currently a student at Breda University of Applied Sciences
Recent Forum Posts
Procedural Ivy with Flowers 2024年10月10日15:21
Checked Marta Feriani's work and I've found it astounding. It is not the approach I'm thinking of, but still a very nice thing to learn about.
The lightning branching seems to be a quite nice solution for creating the splits in the branches, I might use few ideas from it in the future.
The lightning branching seems to be a quite nice solution for creating the splits in the branches, I might use few ideas from it in the future.
Procedural Ivy with Flowers 2024年10月10日3:37
That reference image is awesome, helps me a lot with understanding the patterns of leaf size and rotation.
Thank you for your advice!
Thank you for your advice!
Procedural Ivy with Flowers 2024年10月8日8:09
Hey,
I started working on a procedural Ivy Tool for Film VFX purposes. I looked into available resources to begin this journey and find theProject Titan Ivy Tool [www.sidefx.com]which seems like a really good. I was following the principles for their pipeline but started adding my own elements. There is a few differences I want to tackle as I progress further with this project:
Subtasks I'm working on:
Any experience or critique is more than welcome regarding this project. Both for the generation of the meshes and the materials itself.
I will keep updating this thread as I progress with the project hopefully until completion.
Current State:
Thanks for your feedbacks!
~Máté Dömötör
I started working on a procedural Ivy Tool for Film VFX purposes. I looked into available resources to begin this journey and find theProject Titan Ivy Tool [www.sidefx.com]which seems like a really good. I was following the principles for their pipeline but started adding my own elements. There is a few differences I want to tackle as I progress further with this project:
- Create Procedural Materials for both the Ivy and Leaves, Flowers.
- Create proper Growth animation, with Leaves and Flowers Blooming.
- Optional Goal: Export it as a tool for usage in Maya.
Subtasks I'm working on:
- Finding a way to merge the different sources of base ivy mesh to have it prepared for the growth.
- Create the growth control for the ivy with one attribute.
- Add procedural flower generation.
- Tweak Leaf generation to have more detail (currently placeholder).
- Leaf and Flower bloom control with separated rigs.
- Create material for Ivy (MaterialX).
- Create material for leaves and flower (MaterialX).
Any experience or critique is more than welcome regarding this project. Both for the generation of the meshes and the materials itself.
I will keep updating this thread as I progress with the project hopefully until completion.
Current State:
Thanks for your feedbacks!
~Máté Dömötör