Mathias Jørgensen
MathiasJ
About Me
専門知識
Generalist
業界:
Film/TV
Connect
LOCATION
Copenhagen,
Denmark
ウェブサイト
Houdini Engine
INTERMEDIATE
プロシージャルワークフロー | Environments
BEGINNER
Digital Assets | Motion Editing | Animation | Hair & Fur | Cloth | Pyro FX | Fluids | VEX
Availability
I am available for Full Time Work
Recent Forum Posts
[Python] Updating UI color scheme with shelf tool? 2024年7月24日17:26
These functions were added in 20.5.203 that might help:
Added HOM UI methods to reload color scheme and get current color scheme.
currentColorScheme()
Return the currently applied Houdini color scheme name.
reloadColorScheme()
Reloads all Houdini UI color settings from the configuration files (by default, in
$HFS/houdini/config and $HOUDINI_USER_PREF_DIR/ houdini/config).
Added HOM UI methods to reload color scheme and get current color scheme.
currentColorScheme()
Return the currently applied Houdini color scheme name.
reloadColorScheme()
Reloads all Houdini UI color settings from the configuration files (by default, in
$HFS/houdini/config and $HOUDINI_USER_PREF_DIR/ houdini/config).
Isolate meshes from primitive into individual primitives 2024年7月12日20:42
Ah like that. I'll have to read up on layering some more.
Thanks for taking the time antc!
Thanks for taking the time antc!
Isolate meshes from primitive into individual primitives 2024年7月12日13:10
Sounds like a decent solution outside of fixing it in export. Thanks for explaining guys.
Just curious, you happen to know why it is that the meshes show up again, even though they are deleted in SOPs?
It feels like it's Solaris reverting the primitive back to its old state before the SOP operation for some reason?
Because the point/prim count doesn't match up with the previous name attributes or something?
Just curious, you happen to know why it is that the meshes show up again, even though they are deleted in SOPs?
It feels like it's Solaris reverting the primitive back to its old state before the SOP operation for some reason?
Because the point/prim count doesn't match up with the previous name attributes or something?