Matija Kos
MatijaK
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Houdini Engine
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How to Create a 2D Rig Mouth in APEX Using COPs? 2024年12月18日13:46
edwardThank you, that's exactly what I was looking for! 😊
Here's another attempt using an external COP network. To drive it, I output a "parms" detail attribute of the rig "control" that the COP network uses via the APEX Scene Invoke SOP. So it's a little bit clunky to set up. Also, it doesn't respond unless you're changing a value at a key and let go of the handle because that's the only time when the APEX Scene Animate will recook with the new value.
How to Create a 2D Rig Mouth in APEX Using COPs? 2024年12月17日11:12
edwardSo would it be even possible to manipulate a texture with a controller on the rig, like on the photo(blender)?
The cop:: APEX nodes aren't really designed for manual usage because they require special setups that are automatically done for slapcomp in the Solaris viewer.
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How to Create a 2D Rig Mouth in APEX Using COPs? 2024年12月17日4:53
edwardThat is great thank you . I managed to get textures from an external copnet with your setup. Is there a way to use cop nodes directly from Apex, The APEX cop:: nodes are confusing to me I do not know to what I can connect them and how I could override the texture with them.
Here's a quick try using the material_override attribute but I couldn't get Mantra to work so YMMV.