max rose

Max Rose

About Me

Lead Animator and 3D artist, developer and designer for interactive theaters, linear exhibits, and projection experiences.

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LOCATION
Franklin, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | キャラクタ & アニメーション  | Animation
INTERMEDIATE
Environments  | Digital Assets  | Lighting  | Pyro FX  | Realtime FX  | VEX

Availability

Not Specified

チュートリアル

obj-image Intermediate
Reusable APEX Biped Rig
obj-image Intermediate
Full Biped APEX Rig
obj-image Intermediate
KineFX | Eye rigging with APEX
obj-image Beginner
KineFX | Create a Robot Rig using APEX
obj-image Intermediate
KineFX | APEX Rig Graphs
obj-image Beginner
KineFX | Create a Ball Rig using APEX

Recent Forum Posts

APEX graphs as geometry 2024年11月12日16:22

There’s no reason to move the nodes or points really, it’s all about sticking with the Houdini ecosystem. Since we’re working with points, it basically means we can do whatever we want, add any attribute we want, create any Component we can think of and keep it modular. We can even save out the entire rig (skeleton, geometry, control rig, constraints) as a single piece of geometry.

APEX being fully homogenous with Houdini’s methods of point manipulation basically makes this system endlessly extendable, and that includes updating your rig directly in the viewport within viewer states.

Retargeting with APEX 2024年11月12日3:14

I've been doing this for a current project, and I'll admit the current method of setting it up is weird. Thing is, the example file actually does have everything in it that you need to figure it out. The aforementioned "weirdness" comes from updating the channel prims, extracting controls, etc.

In essence, what you are doing is extracting the controls you want retargeted from your rig, applying the kinefx retargeting workflow, then using those driven channels to update the channels (translation, rotation, scale) of the controls in your rig.

Using this vid- >https://www.youtube.com/watch?v=KHPpztrZtyw&ab_channel=Houdini [www.youtube.com]

...along with the example file, all the info you need is there. I'll see if I can get around to making a video at some point.

New APEX tutorial | Reusable Biped Rig 2024年11月11日6:01

Hey everybody, I just finished a livestream on how to take the Biped Rig from my last tutorial and turn it into a reusable HDA.

Hope you find it useful! -> https://www.youtube.com/watch?v=QWR7wSjGG2U&t=267s&ab_channel=maxrose [www.youtube.com]