max rose
Max Rose
About Me
Lead Animator and 3D artist, developer and designer for interactive theaters, linear exhibits, and projection experiences.
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LOCATION
Franklin,
Not Specified
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | キャラクタ & アニメーション | Animation
INTERMEDIATE
Environments | Digital Assets | Lighting | Pyro FX | Realtime FX | VEX
Availability
Not Specified
チュートリアル
Recent Forum Posts
APEX graphs as geometry 2024年11月12日16:22
There’s no reason to move the nodes or points really, it’s all about sticking with the Houdini ecosystem. Since we’re working with points, it basically means we can do whatever we want, add any attribute we want, create any Component we can think of and keep it modular. We can even save out the entire rig (skeleton, geometry, control rig, constraints) as a single piece of geometry.
APEX being fully homogenous with Houdini’s methods of point manipulation basically makes this system endlessly extendable, and that includes updating your rig directly in the viewport within viewer states.
APEX being fully homogenous with Houdini’s methods of point manipulation basically makes this system endlessly extendable, and that includes updating your rig directly in the viewport within viewer states.
Retargeting with APEX 2024年11月12日3:14
I've been doing this for a current project, and I'll admit the current method of setting it up is weird. Thing is, the example file actually does have everything in it that you need to figure it out. The aforementioned "weirdness" comes from updating the channel prims, extracting controls, etc.
In essence, what you are doing is extracting the controls you want retargeted from your rig, applying the kinefx retargeting workflow, then using those driven channels to update the channels (translation, rotation, scale) of the controls in your rig.
Using this vid- >https://www.youtube.com/watch?v=KHPpztrZtyw&ab_channel=Houdini [www.youtube.com]
...along with the example file, all the info you need is there. I'll see if I can get around to making a video at some point.
In essence, what you are doing is extracting the controls you want retargeted from your rig, applying the kinefx retargeting workflow, then using those driven channels to update the channels (translation, rotation, scale) of the controls in your rig.
Using this vid- >https://www.youtube.com/watch?v=KHPpztrZtyw&ab_channel=Houdini [www.youtube.com]
...along with the example file, all the info you need is there. I'll see if I can get around to making a video at some point.
New APEX tutorial | Reusable Biped Rig 2024年11月11日6:01
Hey everybody, I just finished a livestream on how to take the Biped Rig from my last tutorial and turn it into a reusable HDA.
Hope you find it useful! -> https://www.youtube.com/watch?v=QWR7wSjGG2U&t=267s&ab_channel=maxrose [www.youtube.com]
Hope you find it useful! -> https://www.youtube.com/watch?v=QWR7wSjGG2U&t=267s&ab_channel=maxrose [www.youtube.com]