Mihaela Hrusanova
Mihaela12
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Recent Forum Posts
Different materials in Unreal on a copied to points plane 2023年1月20日10:50
What I have is a plane/cube that is copied multiple times with the copy to points node and on that plane I project a picture of a football player, in this case, as a texture. Through the proper naming of those pictures and a picNum attribute I created, I am able to show every copied to points plane with a different player picture. In Houdini this works perfectly. However, when I export the HDA to Unreal I only get one of the pictures copied to every plane, or if I create a new instance I can get a second picture but if I try to have 3 or more instances, the pictures start repeating and mixing up. Looking from the geometry spreadsheet in Houdini, the right material pictures should be put on the right planes, but that is not the case.
I am currently using Houdini 19.5 and Unreal 4.27.
How can I fix this or what am I doing wrong?
I am currently using Houdini 19.5 and Unreal 4.27.
How can I fix this or what am I doing wrong?
Create different 3D text on copy to points 2023年1月20日10:45
Thank you so much to both of you. I tried both ways but Enivob's solution worked better for my project.
How do I assign my HDA with multiple material elements for Unreal to see? 2023年1月19日9:40
I have a similar question to this thread but the solutions do not really work for me.
What I have is a plane/cube that is copied multiple times with the copy to points node and on that plane I project a picture of a football player, in this case, as a texture. Through the naming of those pictures and a picNum attribute I created, I am able to show every copied to points plane with a different player picture. In Houdini this works perfectly. However, when I export the HDA to Unreal I only get one of the pictures copied to every plane, or if I create an instance I can get a second picture but if I try to have 3 or more, the pictures start repeating and mixing up. Looking from the geometry spreadsheet in Houdini, the right material pictures should be put on the right planes.
How can I fix this?
What I have is a plane/cube that is copied multiple times with the copy to points node and on that plane I project a picture of a football player, in this case, as a texture. Through the naming of those pictures and a picNum attribute I created, I am able to show every copied to points plane with a different player picture. In Houdini this works perfectly. However, when I export the HDA to Unreal I only get one of the pictures copied to every plane, or if I create an instance I can get a second picture but if I try to have 3 or more, the pictures start repeating and mixing up. Looking from the geometry spreadsheet in Houdini, the right material pictures should be put on the right planes.
How can I fix this?