Mike Abbott

Mike_A

About Me

Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing. Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
専門知識
Generalist

Connect

LOCATION
Leamington Spa, United Kingdom

Houdini Engine

ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments  | Digital Assets  | Animation  | Lighting  | VEX

Availability

I am available for Freelance Work

Recent Forum Posts

Tile pattern COP: hex grid with regular hexes/gaps 2025年3月24日17:40

I think the best compromise - for me - is ajz3d's solution above with:

Shape > Stretch Shape = enabled
Size > Horizontal scale = cos (30)

Some minor distortion perhaps, but equal line widths I think - and it tiles.

Tile pattern COP: hex grid with regular hexes/gaps 2025年3月24日7:51

ajz3d
We made it. Problem solved.

I'll say thank you right now, because sometime, in the not too distant future, I'm going to be so very grateful for that post... : )

Connecting points across primitives 2025年3月20日7:46

Stepping back a little, could it be easier to employ an alternative approach to building your 'edge framework'? Maybe building the main edges first and then constructing the corners?