
Mike Abbott
Mike_A
About Me
Generalist 3D freelancer with many years experience in 3D modelling, technical and concept visualisation and 3D / 2D compositing.
Also highly experienced certified trainer in Photoshop, After Effects and PremierePro.
専門知識
Generalist
Houdini Engine
ADVANCED
プロシージャルワークフロー
INTERMEDIATE
Environments | Digital Assets | Animation | Lighting | VEX
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Tile pattern COP: hex grid with regular hexes/gaps 2025年3月24日17:40
I think the best compromise - for me - is ajz3d's solution above with:
Shape > Stretch Shape = enabled
Size > Horizontal scale = cos (30)
Some minor distortion perhaps, but equal line widths I think - and it tiles.
Shape > Stretch Shape = enabled
Size > Horizontal scale = cos (30)
Some minor distortion perhaps, but equal line widths I think - and it tiles.
Tile pattern COP: hex grid with regular hexes/gaps 2025年3月24日7:51
ajz3d
We made it. Problem solved.
I'll say thank you right now, because sometime, in the not too distant future, I'm going to be so very grateful for that post... : )
Connecting points across primitives 2025年3月20日7:46
Stepping back a little, could it be easier to employ an alternative approach to building your 'edge framework'? Maybe building the main edges first and then constructing the corners?