Mike_RB
Mike_RB
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rendering numbers 2011年2月22日12:29
Thanks. This was Jasons data:
Pixel Samples: 7x7 (up to 10x10 if the scene really needed it)
- Min/Max Ray Samples: 1/9 – sometimes 2/9
- Noise Level: 0.08 (this seemed good enough to us … less than film grain)
- Reflect/Diffuse Limits: 2, 2
- Color Space: Gamma 2.2
- Color Limit: 4 (your 1 is clamping way too hard)
- Photons: 2m photons for a huge room. Yours is 7m! I'm sure 1m is fine for this space. Ratio was 2.5.
Photons don't apply here as things will be moving too quick and you'll get the smudgy flickers
He's using rt-pbr (i think) and so 7x7= 49 x 2min and 49 x 9max is his shading samples per pixel: 98 to 441
I used on my last round:
6min 12max with a shading dicing of 6…. so my numbers for shading per pixel are: 216 to 432
so not entirely out of the same realm.
Pixel Samples: 7x7 (up to 10x10 if the scene really needed it)
- Min/Max Ray Samples: 1/9 – sometimes 2/9
- Noise Level: 0.08 (this seemed good enough to us … less than film grain)
- Reflect/Diffuse Limits: 2, 2
- Color Space: Gamma 2.2
- Color Limit: 4 (your 1 is clamping way too hard)
- Photons: 2m photons for a huge room. Yours is 7m! I'm sure 1m is fine for this space. Ratio was 2.5.
Photons don't apply here as things will be moving too quick and you'll get the smudgy flickers
He's using rt-pbr (i think) and so 7x7= 49 x 2min and 49 x 9max is his shading samples per pixel: 98 to 441
I used on my last round:
6min 12max with a shading dicing of 6…. so my numbers for shading per pixel are: 216 to 432
so not entirely out of the same realm.
rendering numbers 2011年2月21日19:56
Any tips on motion factor settings?
rendering numbers 2011年2月21日19:30
Ok, so lower the dicing and use what to compensate… min rate? But you recommend setting that to 1…. I'm getting pretty splotchy blobs with low dicing from my environment light.