Mladen Kevic
Mladen Kevic
About Me
専門知識
Generalist
Connect
LOCATION
Banja Luka,
Bosnia and Herzegovina
ウェブサイト
Houdini Engine
ADVANCED
プロシージャルワークフロー | Animation
INTERMEDIATE
Motion Editing | Karma | Lighting | Fluids | 説明
BEGINNER
キャラクタ & アニメーション | Solaris | Pyro FX
Availability
I am available for Full Time Work
Recent Forum Posts
rigging a spring 2025年2月26日7:13
Hi
my advice when rigging spring is that apply bone deform on on curve it self and apply sweep after deformation, in that case wire of the spring will remain consistent.
besides that will be much simpler to weight paint it.
hope it helps
my advice when rigging spring is that apply bone deform on on curve it self and apply sweep after deformation, in that case wire of the spring will remain consistent.
besides that will be much simpler to weight paint it.
hope it helps
i need help with spider leg 2025年1月7日5:49
thanks, that is what I need from that leg
I'm probably overcomplicated it with the idea to have lookat at tip to align it always to body
and then i stuck to option to work with tags for all legs
was this possible with the editgraph technique from Max Rose?
I'm probably overcomplicated it with the idea to have lookat at tip to align it always to body

was this possible with the editgraph technique from Max Rose?
i need help with spider leg 2025年1月6日6:54
I did check Spider from Content-Library, but it just have IK solver for complete leg, as i mention before i need to have more control over tip of the leg, that's why i stared this post