Joshua Queck
MoonwalkJunkie
About Me
専門知識
Student
業界:
Gamedev
Connect
LOCATION
Germany
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
Editable Curve Outline visible in Game Mode 2023年6月30日14:55
Hi everyone,
I imported an HDA with a curve and everytime the curve outline (dont know what else to call it) is visible in the editor aswell as in the game mode.
I tripple checke that I dont accidentally generated geometry around it, and i also disabled the "Curve Editor enabled" option inside Unity.
Does anybody know why that is and how to get rid of the green "outlines"?
Greetings Moon
I imported an HDA with a curve and everytime the curve outline (dont know what else to call it) is visible in the editor aswell as in the game mode.
I tripple checke that I dont accidentally generated geometry around it, and i also disabled the "Curve Editor enabled" option inside Unity.
Does anybody know why that is and how to get rid of the green "outlines"?
Greetings Moon
Vector Rotation around a Line between two vectors 2023年6月27日13:10
I had to normalize the dot product vectors, but now it is working perfectly! Thank you so much <3
Vector Rotation around a Line between two vectors 2023年6月27日8:36
I understand that rotating between two perfectly opposing vectors is a problem, yes. But why is the second error image, where they are not oppsing each other not a good slerp? For me it looks more like a regular lerp than a slerp where afterwards the vectors are normalized.
From my understanding a slerp along 6 points between 2 vectors that have a 100° difference should return 0° when the bias is 0, 100° when the bias is 1 and then 20°*i for each intermediate point. Am I just missunderstanding this function? Because that is not what is happening in my second error image from my previous post.
Also, how would I go about using a rotation vector for a quaternion? I didn't know that was possible.
Sorry for all the confusion. I really appreciate the time you take to answer <3
Best regards Moon
From my understanding a slerp along 6 points between 2 vectors that have a 100° difference should return 0° when the bias is 0, 100° when the bias is 1 and then 20°*i for each intermediate point. Am I just missunderstanding this function? Because that is not what is happening in my second error image from my previous post.
Also, how would I go about using a rotation vector for a quaternion? I didn't know that was possible.
Sorry for all the confusion. I really appreciate the time you take to answer <3
Best regards Moon