Neil Scholes

Neil78

About Me

Director & Producer Currently creating a sword & sorcery, sci-fi, mini-epic, fantasy adventure short film. Founder of Valkyrie Beowulf, an independent film studio for imaginative visual storytelling and art.
専門知識
VFX Artist
業界:
Film/TV

Connect

LOCATION
London, United Kingdom
ウェブサイト

Houdini Engine

ADVANCED
Mantra  | Lighting  | Pyro FX
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Animation  | Solaris  | Karma  | Fluids  | 説明  | Realtime FX  | VEX
BEGINNER
キャラクタ & アニメーション  | Hair & Fur  | Cloth  | Crowds  | Muscles  | PDG  | Python

Availability

I am currently employed at Valkyrie Beowulf

Recent Forum Posts

H20 - SideFX still doesn't get it imho - re artists... 2023年11月13日3:21

I agree that computer graphics is hard - and by extension houdini - ultimately being good at anything requires both thinking and effort; a different paradigm to using AI.

Houdini will certainly benefit from further development, however Houdini's core power is allowing artists to manipulate numbers to create art; and that involves thinking and problem solving - which isn’t easy.

I love the scene animate controls and set up! 2023年11月10日15:06

Really amazing and easy to use....

Apex rigging looks.... daunting.... BUT amazing.

Linux or Windows 2023年10月19日13:28

Interesting thread - I started using pop os a few years back and working houdini and nuke in pop os is fantastic - snappy / stable / amazing use of resources - no issues at all

Yes you need to learn some Linux tricks - but nothing compared to actually learning houdini


Pop os is super simple

And you can set up your own shell environments based on projects etc

Linux is awesome