Nic Tanghe
NicTanghe
About Me
専門知識
Freelancer
Connect
LOCATION
Leuven,
Not Specified
ウェブサイト
Houdini Engine
ADVANCED
Lighting | VEX
INTERMEDIATE
プロシージャルワークフロー | Environments | Digital Assets | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Karma | Pyro FX | Fluids | 説明 | Realtime FX | PDG | Python
BEGINNER
キャラクタ & アニメーション | Crowds | Muscles | Mantra
Availability
I am available for Full Time Work
Recent Forum Posts
Karma + PDG proper way to skip existing frames 2024年8月26日8:42
Hello I am looking for a way to easaly skip existing frames in solaris and it is unclear to me how your setup whould work.
Do you mind sharing it ?
Do you mind sharing it ?
Information ? having part of a character / usdskel instanced 2024年8月21日11:44
hello i~m building a mechanical rig and i was wondering if it is possible to have part uf a usd skel contain instances.
for instance a part of an antenna has bolts and the bolts are instances of a single bolt. Yet everything is skinned correctly and
for instance a part of an antenna has bolts and the bolts are instances of a single bolt. Yet everything is skinned correctly and
Looping Value Clips Confusion in Solaris 2024年8月5日10:19
I to have tried to get people to help to get value clips saving and looping, In my case I'm trying to save a USD skel animation. And everything I have tried to do simply fails.
It should be simple enough to set the current frame to 0 in the animation when it reaches the end.
for later refenrance for me maybe this fixes it.
It should be simple enough to set the current frame to 0 in the animation when it reaches the end.
for later refenrance for me maybe this fixes it.
In the usd_instancing_v03.hiplc hipfile, select the "usdrender_rop1" USD Render ROP and under Output > USD Export set the Filter Time Samples parameter to Never.