Nic Tanghe

NicTanghe

About Me

専門知識
Freelancer

Connect

LOCATION
Leuven, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
Lighting  | VEX
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG  | Python
BEGINNER
キャラクタ & アニメーション  | Crowds  | Muscles  | Mantra

Availability

I am available for Full Time Work

Recent Forum Posts

Karma + PDG proper way to skip existing frames 2024年8月26日8:42

Hello I am looking for a way to easaly skip existing frames in solaris and it is unclear to me how your setup whould work.

Do you mind sharing it ?

Information ? having part of a character / usdskel instanced 2024年8月21日11:44

hello i~m building a mechanical rig and i was wondering if it is possible to have part uf a usd skel contain instances.



for instance a part of an antenna has bolts and the bolts are instances of a single bolt. Yet everything is skinned correctly and

Looping Value Clips Confusion in Solaris 2024年8月5日10:19

I to have tried to get people to help to get value clips saving and looping, In my case I'm trying to save a USD skel animation. And everything I have tried to do simply fails.

It should be simple enough to set the current frame to 0 in the animation when it reaches the end.

for later refenrance for me maybe this fixes it.

In the usd_instancing_v03.hiplc hipfile, select the "usdrender_rop1" USD Render ROP and under Output > USD Export set the Filter Time Samples parameter to Never.