
Nic Tanghe
NicTanghe
About Me
専門知識
Freelancer
Connect
LOCATION
Leuven,
Not Specified
ウェブサイト
Houdini Engine
ADVANCED
Lighting | VEX
INTERMEDIATE
プロシージャルワークフロー | Environments | Digital Assets | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Karma | Pyro FX | Fluids | 説明 | Realtime FX | PDG | Python
BEGINNER
キャラクタ & アニメーション | Crowds | Muscles | Mantra
Availability
I am available for Full Time Work
Recent Forum Posts
stamppoint blendmode combine normal 2025年4月20日19:09
Does annyone know if there is a way to setup stamppoint so that it auto combines normals?
or if i should make a heightmap and convert it to normals instead.
Bonus question annyone know if you can apply a different noise per instance becore it go`s into the stamppoints ?
or if i should make a heightmap and convert it to normals instead.
Bonus question annyone know if you can apply a different noise per instance becore it go`s into the stamppoints ?
how can I split material on a packed instance geo in solaris 2025年4月20日19:06
apply a mask on the primitives and then have both materials as 1 material?
Hextile size problems 2025年4月16日18:08
so playing with low values doesnt cause long load times but it also doesn`t seem to change anything.