Nic Tanghe

NicTanghe

About Me

専門知識
Freelancer

Connect

LOCATION
Leuven, Not Specified
ウェブサイト

Houdini Engine

ADVANCED
Lighting  | VEX
INTERMEDIATE
プロシージャルワークフロー  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | 説明  | Realtime FX  | PDG  | Python
BEGINNER
キャラクタ & アニメーション  | Crowds  | Muscles  | Mantra

Availability

I am available for Full Time Work

Recent Forum Posts

stamppoint blendmode combine normal 2025年4月20日19:09

Does annyone know if there is a way to setup stamppoint so that it auto combines normals?
or if i should make a heightmap and convert it to normals instead.

Bonus question annyone know if you can apply a different noise per instance becore it go`s into the stamppoints ?

how can I split material on a packed instance geo in solaris 2025年4月20日19:06

apply a mask on the primitives and then have both materials as 1 material?

Hextile size problems 2025年4月16日18:08

so playing with low values doesnt cause long load times but it also doesn`t seem to change anything.