Olly Nash
OllyNash
About Me
専門知識
VFX Artist
業界:
Film/TV
Connect
LOCATION
United Kingdom
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
create poly line primitive from edge group 2021年1月14日13:21
beny
This is old topic, but asked frequently, so just wanted to point out SideFX Labs (former Games Tools) has also very clean and easy to use tool for creating curves from edges based on edge group called ... well ... "Edge Group To Curve".
Ahaaa! That's great, thanks Beny, just what I was looking for : )
What nodes can I use instead of "poin-old" node? 2020年12月31日2:08
vusta
in new Point SOP, VEXpression: (put 'yourgroupname' in Group to affect only your subset of points)set(@P.x, @P.y + 0.5, @P.z)
so x,z are unchanged, while Y has 0.5 added to it
(while you're in the new point SOP, just click on the dropdown arrow to look at presets and learn from them)
that's a great tip about the dropdown arrow, thank-u : )
basecolor AOV - "albedo" pass - rawcolor 2020年10月22日7:05
Hi folks,
I need a rawcolor AOV (extraImagePlane as it's called in Houdini) - just raw basecolor rgb values from my principledshader as if it's a flat constant colour.
I figured I just need to add ‘basecolor’ as an extra image plane. But it's just coming out black. I've even gone into the PrincipledShader, found the export bind for ‘basecolor’ and switched export>Always, but still comes out black.
Anyone know what I need to do to get basecolor ExtraImagePlane working?
Thanks,
Olly : )
I need a rawcolor AOV (extraImagePlane as it's called in Houdini) - just raw basecolor rgb values from my principledshader as if it's a flat constant colour.
I figured I just need to add ‘basecolor’ as an extra image plane. But it's just coming out black. I've even gone into the PrincipledShader, found the export bind for ‘basecolor’ and switched export>Always, but still comes out black.
Anyone know what I need to do to get basecolor ExtraImagePlane working?
Thanks,
Olly : )